Dreaming Of Starship Adventures

Since seeing Solo: A Star Wars Story a few days ago, all I’ve done is dream of starship adventures. Creating a story about a ship and her crew is one of those goals I keep coming back to time and time again because it captures my imagination completely. This love for starship-&-crew-based adventures is one of the reasons I fell in love with Firefly/Serenity, why Guardians of the Galaxy turned into one of my fave movies almost instantly, and why Solo grabbed me hook, line, and sinker. [The old Forgotten Realms comic (Vol 1, Vol 2) did this phenomenally in a fantasy milieu with the crew of the Realms Master.] And now here I am unable to get the idea of a ragtag group of outcasts soaring through space in search of freedom, adventure, and that one last job that’ll get them settled for good.

Far from just being simply a chimera, I actually know the story I want to tell, if in broad terms. I know the captain and her ship, I know the runaway who joins the crew, the tinkerer who keeps the boat going, and what binds these three disparate people into a family. I know why the ship is called what it’s called, and why her captain keeps her flying through thick and thin, no matter the cost. I know some of the hijinks they get into, and the larger drama into which they stumble. I know how they are changed by those events, and how they stay the same, and at what cost. It’s all been brewing in my head for years; maybe this will be the time it all finally pours out.

I also think it would be fantastic to play such a crew in a roleplaying game, to build the story with my fellow players and see where it all takes us. It’s definitely one of my gaming bucket list items (maybe with the upcoming Scum & Villainy RPG, focused entirely on the starship-&-crew scenario).

In the meantime, I’ll continue to dream about hyperspace escapes, smuggling jobs gone wrong, and flying through the stars beholden to no one (although we could really use some credits to fix that faulty inertial dampener already).



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