Initial Thoughts On Dragon Age Inquisition

I recently got Dragon Age Inquisition (DAI) for the PS4 (yay for cheap games at pawn shops), and have been playing it on and off, enjoying what I realized is my first computer roleplaying game in decades. Oh, I’ve known of all the games that have come since I last played an RPG in a home video game system (that would be back in the NES days, by the way, as I never got an RPG for my Wii). I know of all the flavors of Zelda, and Final Fantasy, all the hot MMORPGs that came and went, and World of Warcraft of course. I know of them all, but I never played them. My fantasy roleplaying, at least for the last twenty years, has been of the tabletop variety. And now I have DAI.

As of this writing, I’ve played about fifteen total hours, and my characters are now at level 8. I know the game has been out for almost four years and I’m late to the party, but nevertheless here are some thoughts on the game.

  1. DAI is a gorgeous game! We’ve come a long way from the the original Legend of Zelda, for sure. I like to stop and look around as I play the game just to enjoy the beauty around.
  2. I hate random encounters. I hated them in the past, and I still hate them now. I hate that they are endemic to the fantasy adventure genre, whether tabletop or computer, but at least at the tabletop I can tell the DM that I’m not having fun with so many random encounters.
  3. I like quests, but I’m still trying to decide if DAI has too many of them. I’ve only been hanging out in this one area of the world, and I’ve done about fifteen quests, many with multiple parts needed for completion. At times I feel like I’m playing Dragon Age Problem Solver, as I run around the map solving problems for everyone.
  4. The world is HUGE! As I said, I’ve only explored this one area so far, and just that area is big enough for an entire game in and of itself. When I look at the world map, and guesstimate how many more similar areas there might be, it feels daunting. But also very exciting.
  5. The crafting aspect of the game is neat, but I don’t particularly care for it. At times I feel more like a horticulturist or miner rather than an adventuring hero. I do like that it is an option, and I admit I love how it makes the world more real. For the most part, except for a couple quests, I haven’t had to engage with the crafting minigame unless I’ve wanted to, and if it stays like that, if I don’t HAVE to craft stuff in order to remain at the expected power level, then all will be good.

Above all, DAI is fun in that D&D type of experience kind of way and it definitely scratches my fantasy RPG itch. DAI also does some great things in terms of telling a story and making this type of game enjoyable, but I’ll talk about those at another time. There are some farmers that need my help with some wolves, so off to clear the forest I go.

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