10 Things I’ve Learned As A Gamer (So Far)

In no particular order.

  1. I call myself a Gamer, and still consider it part of my identity, even though I haven’t played a tabletop roleplaying game (RPG) in a couple years. It sometimes surprises me.
  2. I am a roleplayer through and through; I’ve dabbled in board gaming, miniature gaming, card gaming, and video gaming, but at the end, I always prefer tabletop roleplaying over everything else.
  3. My favorite RPGs have been: Basic Dungeons & Dragons (Red Box/Rules Cyclopedia), Advanced Dungeons & Dragons 2nd Edition, Cyberpunk 2020, Vampire: The Masquerade, Dungeons & Dragons 3rd Edition, Lady BlackbirdBurning Wheel.
  4. I don’t have the attention span, time, or interest in games presented in thick volumes of rules anymore.
  5. Although I’ve come to appreciate the elegant simplicity of the six-sided die in gameplay and design, the twenty-sided die will always have a place in my heart.
  6. Designing my own game system is my personal white whale.
  7. Although I interact with other gamers online, I don’t consider myself to be a part of the larger gaming community at the moment. In general, I have found it to be not terribly welcoming and/or going in different directions than I am interested.
  8. Since getting a PS4, I’ve begrudgingly accepted that video gaming is gaming as well, even more so since playing Uncharted 4, which hit a lot of my RPG-Likes buttons.
  9. It’s taken me a while to accept and understand that games can be art, too, and as works of art, the can express meaningful ideas.
  10. Playing games is not a priority in my life right now, but eventually, I’d like to get to the table again. Reading and designing games, these things tie me over until that time, and they are fulfilling in their own way.


  1. It’s been happening with my group; most of our kids are in the 7-12 year old range; they’ve seen us play D&D for years and wanted to try it out. We’ve been playing the D&D 5th Edition conversion of Keep on the Borderlands (from the D&D Next playtest). It’s gone pretty well, but it can be a challenge to keep them focused (partly because they only play about once a month, with one of us as the DM).

    I’ve been talking with my son about him taking on the DM role. He’s interested, but a little uncertain because he enjoys being a player. We’re talking about having him run a session or two for us (the adults) as a dry run before he GMs for the kids. That way we can help him out, and we’re guaranteed to be more focused than your average 11 year old (though depending on the week, perhaps not by much).

    I definitely recommend people trying it. I’ve had some really amazing sessions with the kids (particularly those played in a cabin during summer vacation).

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    • My daughter’s two, so I have a few years to wait, although I certainly encourage make-believe games with her now, both for her enjoyment, and to one day frame these games as another form of make-believe.


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