Ok, it’s time. Gen Con is in a week and a half, and I want to run my first playtest of this game there. I’ve dropped the ball a bit on blogging and development during the last couple of weeks, due to traveling and vacation time, among other things. It doesn’t mean I haven’t been thinking about the game, about the parts I had yet to build, about where to take this. I have, it’s just been all behind the scenes. But that doesn’t matter now. What matters is that in a week and a half, I need to have a working draft of this game to play at Gen Con so I can start putting the idea and the system through its paces.
I’ll be running the playtest on Saturday, August 7, from 9 PM to Midnight, almost assuredly at the Embassy Suites. The game information is already up on my Gen Con Schedule post, as is the list of the players that have confirmed their attendance.
I must warn: this will be work. Playtesting is fun, but it’s a different kind of fun than just roleplaying. We’ll be making characters, seeing how that moves, then play a few encounters, both pure roleplaying and conflicts, to see how those parts of the system behave. If something’s not working, we’ll make changes on the fly to see if we can fix it. I want and need feedback, and that will only come from putting the proto-game through the wringer. After it’s all done, we’ll chat for a bit and I’ll gather the playtester’s feedback, then we can all go and enjoy the last night of Gen Con.
Lastly, I now have a working title for the game (though the series will continue being called Rebuilding Vampire). Through all the development, one phrase has been the clearest idea of what the theme of this game is, and in my mind, it titled the game a while ago; I’ve just come to accept it. For the time being, the game is titled “When The Fall Is All There Is, It Matters.” Or more simply, “When The Fall…”
Ready or not, here we go.